Acceleration and the Case of the Mysterious ½

If an object undergoes constant acceleration a, then its position as a function of time is:
Where: Some sources will write these variables as v0 and x0 respectively.

In this interactive, we will explore where that ½ comes from.

Acceleration

Acceleration is the rate of change in velocity of an object. Let's assume our object is just moving along the x-axis, with positive positions, velocities, and accelerations corresponding to the right and negative positions, velocities, and accelerations corresponding to the left. We choose to focus on movement back and forth along a line (or you might want to think about movement along a straight road or a vertical axis) so that we don't have to worry about extraneous dimensions or coordinates and can focus just on acceleration. Luckily when we do want to boost things up to two or three dimensions, we can usually just focus on what's happening in one dimension at a time.

What it means for acceleration to be the rate of change in velocity of an object is that if an object has a constant acceleration a, then a is the change in velocity of the object divided by the time over which that change happened.

Write a formula for acceleration in terms of:

a =

Solve the equation above for v in terms of a, w, and t. This formula gives us the velocity after t units of time at a constant acceleration of a.
v =

Constant Velocity

Velocity, on the other hand, is the rate of change in position of an object. In particular, if that object has a constant velocity, its velocity is the change in position divided by the time over which that change happened.

Write a formula for velocity in terms of:

v =

Solve the equation above for x in terms of y, v, and t. This formula gives us the position after t units of time at a constant velocity of v.
x =

One might assume that we can combine our equations for x (above) and v (in the previous section). Solving them together, we get the equation Hence, why the ½ in the actual formula is mysterious.

It's worth exploring what went wrong here, because it's a common mathematical error. In this situation, we combined two formulas together without looking carefully at their prerequisites. Our formula for x only works if the object has constant velocity, but our formula for v tells us that the velocity depends on time (assuming nonzero acceleration).

If you want to go home early, you can reason to yourself that if the initial velocity is w and the velocity at time t is at+w, and having a constant acceleration means evenly varying between the two, then it's not unreasonable that the position will be the average of the position if the velocity was constantly w and the position if the velocity was constantly at+w. This gives you the correct formula for position at the top of the page.

However, one would be right to remain skeptical, after all, unexpected things happen in the case of velocity. So stick around if you're interested in a more convincing argument that our formula at the top of the page is correct, and to learn a technique for dealing with non-constant velocities in general.

We can still make good use of our constant velocity formula, with the following fairly intuitive fact:

If the velocity of an object over a period of time is always less than or equal to v, then the object's position is less than or equal to vt+y, where t is the time elapsed and y is the initial position.

If the velocity of an object over a period of time is always greater than or equal to v, then the object's position is greater than or equal to vt+y, where t is the time elapsed and y is the initial position.

In other words, if you have a maximum velocity you can't or shouldn't exceed, the farthest you can travel is if you travelled constantly at that velocity. If you have a minimum velocity (either a limit to how fast you can go in the negative direction, or a mimimum speed you must always exceed in the positive direction), travelling constantly at that velocity will leave you as far as possible in the negative direction.

For instance, some toll roads will keep track of when you enter the road and when you exit the road and the distance between where you got on and got off. The maximum distance you can travel over a period of time while obeying the speed limit is if you travel constantly at the speed limit. If you travelled further, you must have been speeding at some point, so you get a ticket.

Bounding: A Specific Case

Let's plug in some specific values to get started:

Our goal is to figure out the position of the object after those 4 units of time have elapsed. We will avoid giving specific units, but you can imagine that everything is measured in appropriate combinations of meters and seconds if you like.

What is the object's maximum velocity during the time interval?

Multiply your answer above by the time elapsed to get an upper bound on the object's position (a position you know that the object to the left of).

What is the object's minimum velocity during the time interval?

Multiply your answer above by the time elapsed to get a lower bound on the object's position (a position you know that the object to the right of).

Out goal is to find out exactly where this object winds up. These bounds are terrible! But they're a start! How can we improve them? It's worth thinking about this question for a while, so feel free to take a moment, think carefully about what's happening with our original object compared to an object going constantly the maximum velocity and an object going constantly the minimum velocity.