Velocity

If you have trouble with questions below involving functions, it may help to read more about functions.


Time (hours)0.511.522.533.2
Position (miles)01030606040100

  1. A car is moving down a road. We can use highway markers to tell how far down the road the car is at any one time. Shown above is a table of where the car is at particular times.

    Note: This webpage uses math.js to parse your solutions to problems with numerical or algebraic answers. Math.js can handle units (which you should include when appropriate) but not long worded answers, so your answer should look like "30 miles" or "10 mi", not "5th mile marker". Only use units if the answer is a number, not a formula. Sorry if you have the correct answer, but the parser doesn't correctly recognize it!

    Where was the car 1.5 hours after the trip started?

  2. When was the car at mile marker 40?

  3. Did it take longer to travel from mile marker 0 to mile marker 60, or to return back?

  4. Describe in your own words what might have happened during this trip.

  5. Let f be a function where we input some time into the function and get the position of the car at that time. That is, for any time t (in hours), f(t) is the position of the car at time t (in miles). What is f(2)?

Velocity versus Speed

  1. If the car is moving at a constant speed, we can compute that speed by taking the distance the car travels in a particular time divided by that amount of time. Suppose the car was moving at a constant speed between 1 hour and 1.5 hours into its trip. What is the distance between where the car was 1 hour into the trip and 1.5 hours into the trip?

  2. How much time elapsed?

  3. Divide your answers above to find the speed of the car. Note that since the numbers on the table are in miles and hours, your answer is in miles per hour. Is this a reasonable speed for a car to be going?

  4. Assume the car was moving at a constant speed between 3 hours and 3.2 hours into the trip. What is the distance between where the car was 3 hour into the trip and 3.2 hours into the trip?

  5. Divide your answer above by the time that elapsed to find the speed the car was going.

    Since distance is always positive (or zero), speed is also always going to be positive (or zero). On the other hand, we aren't keeping track of which way the car is going. These two issues with speed can cancel each other out. Let's keep track of which way the car is going in the sign we're not using.

    Specifically, we will define two new quantities, called displacement and velocity. If the car is going in the direction of increasing mile markers (from mile marker 0 to mile marker 60) its displacement is just the distance it traveled. If the car is going in the direction of decreasing mile markers (from mile marker 60 to mile marker 0), then its displacement is just negative the distance it traveled.

  6. What is the car's displacement between where it was 1 hour into the trip and 1.5 hours into the trip?

  7. What is the car's displacement between where it was 3 hours into the trip and 3.2 hours into the trip?

  8. If we let the variable s refer to the car's starting location, and e refer to the car's ending location, write down as nice a formula for the car's displacement as possible:

    We then take the car's displacement and divide by the time elapsed to get its velocity. Note that, again, velocity is positive if the car is travelling in the direction of increasing mile markers and negative if the car is travelling in the direction of decreasing mile markers.

  9. Assume the car was moving at a constant velocity between 1 hours and 1.5 hours into the trip. What is the car's velocity between when it was 1 hour into the trip and 1.5 hours into the trip?

  10. Assume the car was moving at a constant velocity between 3 hours and 3.2 hours into the trip. What is the car's velocity between when it was 3 hours into the trip and 3.2 hours into the trip?

Average and Instantaneous Velocities

    So far, we can handle the situation where the car is going at a constant velocity, but this doesn't reflect the reality of highway driving. When driving on the highway, your speed varies slightly from moment to moment, and can vary substantially throughout your trip.

    One question we could ask is, at any instant, what is your current velocity? (i.e. what does it currently say on your speedometer?) This is called your instantaneous velocity. Just as the car has different positions at different times, so too does it have different instantaneous velocities at different times, and we can ask what your instantaneous velocity is at various given times.

    On the other hand, we could also ask what your average velocity is. That is, if you wrote down your velocity at every time, what would be the average? There are two ways to calculate average velocity over a time interval:

  1. Below is an interactive that will allow you to simulate a car trip. Click the "Start Journey" button and use the left and right arrow keys to move the car. Try to make some observations about the relationship between the graph of position as a function of time and the graph of velocity as a function of time.





    Show Average Velocity
    (click and drag vertical lines to adjust endpoints)
    Use Miles per Minute
    Getting Started:
    • Press the "Start Journey" button.
    • Use the left or right arrow keys to move the car along the road.
    Key:
    • x-axis: time since the trip started (in minutes)
    • First graph y-axis: position (in miles)
    • Second graph y-axis: velocity (in mph)
    Controls:
    • Left arrow: forward
    • Right arrow: back
    • Down arrow: brake
    • Or use the buttons above
    Matching Velocity
    Show Matching Velocity Car During Replay
  2. Once you've recorded the data for a journey on the graphs, check the "Show Average Velocity" checkbox. You can adjust the vertical bars on the left and right to change the interval of time over which the average value is computed. On the top graph, you can compute average velocity by taking the slope of the line between two points on the graph. Convince yourself that taking the rise over the run is the same as taking the overall change in distance divided by the change in time.

  3. Check the "Use Miles per Minute" checkbox. On the bottom graph, you can compute average velocity by just taking the average value of the graph over the given interval. You can approximate this by computing the value of the graph at a bunch of different points and taking their average. By adjusting the interval of time over which the average value is computed, convince yourself that these two ways of calculating average velocity give you the same answers.

  4. We now have two ways of computing average velocity, but we don't actually yet have a way to compute instantaneous velocity: in the interactive above, instantaneous velocity was automatically recorded. Imagine for a moment that you only had access to the top graph (position as a function of time) and wanted to figure out what your instantaneous velocity was at a particular instant. It's worth taking a moment to ponder this. You can fill out your thoughts in the box below, and then click the "Go on" button when you want to see a possible answer.